Missions
Last updated
Last updated
Digging missions are the main part of the game.
By doing a mission, players:
get experience
can level up their digs
can find many valuable NFTs
can upgrade their tools to higher rarity (Deadly Mission)
There are 2 types of missions and each mission itself has its own type (for simplicity we call these types rarity).
Risky Mission: Common, Uncommon, Rare, Epic, Legendary
Deadly Mission: Common, Uncommon, Rare, Epic, Legendary
Missions have 3 duration and based on their duration the amount of required charges/energy of the assets will change.
Mission Duration | Required Energy/charges |
---|---|
To start a mission players need 1x Miner and 1x Tool with enough energy/charge.
Players can use up to 5 Tools in a single mission and each tool has its own chance.
Level of the miner must be equal or higher than level of the Dig to be able to work on it.
When a mission is started, the result will be shown instantly and the assets get a cooldown based on the duration of the mission.
In case of success, players can then claim their reward which will be sent to their wallets.
There are several effects that can increase or decrease the chance of success for each mission.
Positive effects:
Negative effects:
In-favor means when the element of the Tool or Miner has advantage over the day's visit type. Against-favor means when the element of the Tool or Miner no advantage over the day's visit type.
Risky | Deadly | |
---|---|---|
6 Hours
1
1 Days
2
3 Days
5
Miner in-favor
+5% Loot -5% Empty
+5% Loot -5% Empty
Tools in-favor > Tools against-favor
+5% Loot -5% Empty
+5% Loot -3% Empty -2% Brake
5 Tools
+5% Loot -5% Empty
+5% Loot -5% Empty
5 Tools in-favor
+5% Loot -5% Empty
+5% Loot -5% Empty
Full house (5 in-favor tools + miner in-favor)
+5% Loot -5% Empty
+5% Loot -5% Empty
Miner against-favor
-5% Loot +5% Empty
-5% Loot +5% Empty
Tools in-favor < Tools against-favor
-5% Loot +5% Empty
-5% Loot +3% Empty +2% Brake